Mobile Gaming, I hate myself for it, but I love it…

Me... in 6 months

I have to say that with my leap into the world of iphone’s, my mobile gaming time has more than quadrupled from 0 minutes per week to about 30.  This is a large jump, and it concerns me.  I’m not, nor have I ever been a gamer.  Sure, who doesn’t like playing rock band or wii with friends.  However, when it comes to playing an individual game, I’ve never been interested… until the iphone.  This little portable gaming device has usurped the time I used to spend “thinking” or “reading ads on a bus”   I don’t like this usurping of MY mindless exercise time with mindless gaming.  Sure these other endeavors didn’t do much to stimulate brain activity, but sometimes that downtime produces the best random thoughts.  I need to get those minutes back for random thought.

Why I love mobile gaming:

Cheap – the average game on my iphone is $.99 or less (although I admit in a moment of weakness, I bought Tiger Woods for $3.99)

Adictive – there’s a reason these kids spend so many hours a day gaming, there’s also a reason I never got in to houghing paint…

Why I hate myself for loving mobile gaming:

Cutting out the mindless downtime – as stated above, I feel these moments produced some of my best ideas…

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One thought on “Mobile Gaming, I hate myself for it, but I love it…

  1. Matt D February 24, 2010 at 3:39 am Reply

    I would agree that mobile games are additive. More importantly it’s becoming big business and also there was recently a $25M VC funding for company which immediately bought another iPhone game developer. Along with social networking one of the other uses of phones is gaming.

    _________________
    Mobile Gaming Firm Ngmoco Gets $25 Million Buys iPhone Game-Maker Freeverse
    Comments (0) Text Size: A A Print Email Share
    ‘Tis the season of games: Ngmoco, the SF-based mobile phone games developer focused on iPhone platform, has raised a big $25 million round of funding on its third round. The round was led by Institutional Venture Partners, along with the company’s previous investors, including Kleiner Perkins Caufield & Byers, Norwest Venture Partners and Maples Investments. The two year-old company founded by former EAer Neil Young has has success in 2009 with games such as Rolando 2, Star Defense, Eliminate Pro and Touch Pets Dogs.

    Along with this funding, it has also bought rival gaming firm Freeverse, for an undisclosed amount. The NYC-based company was founded about 15 years, and hit iPhone titles such as Skee-Ball, Moto Chaser, Flick Fishing, SlotZ Racer, Flick Bowling and NBA Hotshot, among many others. Freeverse will retain its own name, brand and management, under the Ngmoco umbrella.

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